Solving Nine Men's Morris
نویسنده
چکیده
In recent years, a number of games have been solved using computers. These include Qubic [Patashnik 80], Connect-4 [Allen 89], [Allis 88] and Go-Moku [Allis 93]. All these games were solved using knowledge-based methods. These methods are successful because all these games have a low “decision complexity” [Allis 90], i.e., the right move is often easy to find. Not all games profit to the same extent. For instance, in Checkers, Chess and Go a multitude of moves often seem fairly equal. Brute-force search is often the most viable means of playing or solving this type of game. This observation is supported by the fact that the best programs for both chess [Hsu 90] and checkers [Schaeffer 92] rely heavily on search.
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ورودعنوان ژورنال:
- Computational Intelligence
دوره 12 شماره
صفحات -
تاریخ انتشار 1996